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Programming

Principles and Practice Using C++

E-book Engels 9780133796735
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Samenvatting

An Introduction to Programming by the Inventor of C++

 

Preparation for Programming in the Real World

The book assumes that you aim eventually to write non-trivial programs, whether for work in software development or in some other technical field.

 

Focus on Fundamental Concepts and Techniques

The book explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code.

 

Programming with Today’s C++ (C++11 and C++14)

The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. The book presents modern C++ programming techniques from the start,

introducing the C++ standard library and C++11 and C++14 features to simplify programming tasks.

 

For Beginners—And Anyone Who Wants to Learn Something New

The book is primarily designed for people who have never programmed before, and it has been tested with many thousands of first-year university students. It has also been extensively used for self-study. Also, practitioners and advanced students have gained new insight and guidance by seeing how a master approaches the elements of his art.

 

Provides a Broad View

The first half of the book covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics (such as text processing, testing, and the C programming language) and provides abundant reference material. Source code and support supplements are available from the author’s website.

 

Specificaties

ISBN13:9780133796735
Taal:Engels
Bindwijze:e-book
Uitgever:Pearson Education
Hoofdrubriek:

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<p style="MARGIN: 0px">Preface xxv</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 0: Notes to the Reader 1</p> <p style="MARGIN: 0px">0.1 The structure of this book 2</p> <p style="MARGIN: 0px">0.2 A philosophy of teaching and learning 6</p> <p style="MARGIN: 0px">0.3 Programming and computer science 12</p> <p style="MARGIN: 0px">0.4 Creativity and problem solving 12</p> <p style="MARGIN: 0px">0.5 Request for feedback 12</p> <p style="MARGIN: 0px">0.6 References 13</p> <p style="MARGIN: 0px">0.7 Biographies 13</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 1: Computers, People, and Programming 17</p> <p style="MARGIN: 0px">1.1 Introduction 18</p> <p style="MARGIN: 0px">1.2 Software 19</p> <p style="MARGIN: 0px">1.3 People 21</p> <p style="MARGIN: 0px">1.4 Computer science 24</p> <p style="MARGIN: 0px">1.5 Computers are everywhere 25</p> <p style="MARGIN: 0px">1.6 Ideals for programmers 34</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Part I: The Basics 41</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 2: Hello, World! 43</p> <p style="MARGIN: 0px">2.1 Programs 44</p> <p style="MARGIN: 0px">2.2 The classic first program 45</p> <p style="MARGIN: 0px">2.3 Compilation 47</p> <p style="MARGIN: 0px">2.4 Linking 51</p> <p style="MARGIN: 0px">2.5 Programming environments 52</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 3: Objects, Types, and Values 59</p> <p style="MARGIN: 0px">3.1 Input 60</p> <p style="MARGIN: 0px">3.2 Variables 62</p> <p style="MARGIN: 0px">3.3 Input and type 64</p> <p style="MARGIN: 0px">3.4 Operations and operators 66</p> <p style="MARGIN: 0px">3.5 Assignment and initialization 69</p> <p style="MARGIN: 0px">3.6 Composite assignment operators 73</p> <p style="MARGIN: 0px">3.7 Names 74</p> <p style="MARGIN: 0px">3.8 Types and objects 77</p> <p style="MARGIN: 0px">3.9 Type safety 78</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 4: Computation 89</p> <p style="MARGIN: 0px">4.1 Computation 90</p> <p style="MARGIN: 0px">4.2 Objectives and tools 92</p> <p style="MARGIN: 0px">4.3 Expressions 94</p> <p style="MARGIN: 0px">4.4 Statements 100</p> <p style="MARGIN: 0px">4.4.1 Selection 102</p> <p style="MARGIN: 0px">4.4.2 Iteration 109</p> <p style="MARGIN: 0px">4.5 Functions 113</p> <p style="MARGIN: 0px">4.6 vector 117</p> <p style="MARGIN: 0px">4.7 Language features 125</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 5: Errors 133</p> <p style="MARGIN: 0px">5.1 Introduction 134</p> <p style="MARGIN: 0px">5.2 Sources of errors 136</p> <p style="MARGIN: 0px">5.3 Compile-time errors 136</p> <p style="MARGIN: 0px">5.4 Link-time errors 139</p> <p style="MARGIN: 0px">5.5 Run-time errors 140</p> <p style="MARGIN: 0px">5.6 Exceptions 146</p> <p style="MARGIN: 0px">5.7 Logic errors 154</p> <p style="MARGIN: 0px">5.8 Estimation 157</p> <p style="MARGIN: 0px">5.9 Debugging 158</p> <p style="MARGIN: 0px">5.10 Pre- and post-conditions 163</p> <p style="MARGIN: 0px">5.11 Testing 166</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 6: Writing a Program 173</p> <p style="MARGIN: 0px">6.1 A problem 174</p> <p style="MARGIN: 0px">6.2 Thinking about the problem 175</p> <p style="MARGIN: 0px">6.3 Back to the calculator! 178</p> <p style="MARGIN: 0px">6.4 Grammars 188</p> <p style="MARGIN: 0px">6.5 Turning a grammar into code 195</p> <p style="MARGIN: 0px">6.6 Trying the first version 203</p> <p style="MARGIN: 0px">6.7 Trying the second version 208</p> <p style="MARGIN: 0px">6.8 Token streams 209</p> <p style="MARGIN: 0px">6.9 Program structure 215</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 7: Completing a Program 221</p> <p style="MARGIN: 0px">7.1 Introduction 222</p> <p style="MARGIN: 0px">7.2 Input and output 222</p> <p style="MARGIN: 0px">7.3 Error handling 224</p> <p style="MARGIN: 0px">7.4 Negative numbers 229</p> <p style="MARGIN: 0px">7.5 Remainder: % 230</p> <p style="MARGIN: 0px">7.6 Cleaning up the code 232</p> <p style="MARGIN: 0px">7.7 Recovering from errors 239</p> <p style="MARGIN: 0px">7.8 Variables 242</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 8: Technicalities: Functions, etc. 255</p> <p style="MARGIN: 0px">8.1 Technicalities 256</p> <p style="MARGIN: 0px">8.2 Declarations and definitions 257</p> <p style="MARGIN: 0px">8.3 Header files 264</p> <p style="MARGIN: 0px">8.4 Scope 266</p> <p style="MARGIN: 0px">8.5 Function call and return 272</p> <p style="MARGIN: 0px">8.6 Order of evaluation 291</p> <p style="MARGIN: 0px">8.7 Namespaces 294</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 9: Technicalities: Classes, etc. 303</p> <p style="MARGIN: 0px">9.1 User-defined types 304</p> <p style="MARGIN: 0px">9.2 Classes and members 305</p> <p style="MARGIN: 0px">9.3 Interface and implementation 306</p> <p style="MARGIN: 0px">9.4 Evolving a class 308</p> <p style="MARGIN: 0px">9.5 Enumerations 318</p> <p style="MARGIN: 0px">9.6 Operator overloading 321</p> <p style="MARGIN: 0px">9.7 Class interfaces 323</p> <p style="MARGIN: 0px">9.8 The Date class 334</p> <p style="MARGIN: 0px">Part II Input and Output 343</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 10: Input and Output Streams 345</p> <p style="MARGIN: 0px">10.1 Input and output 346</p> <p style="MARGIN: 0px">10.2 The I/O stream model 347</p> <p style="MARGIN: 0px">10.3 Files 349</p> <p style="MARGIN: 0px">10.4 Opening a file 350</p> <p style="MARGIN: 0px">10.5 Reading and writing a file 352</p> <p style="MARGIN: 0px">10.6 I/O error handling 354</p> <p style="MARGIN: 0px">10.7 Reading a single value 358</p> <p style="MARGIN: 0px">10.8 User-defined output operators 363</p> <p style="MARGIN: 0px">10.9 User-defined input operators 365</p> <p style="MARGIN: 0px">10.10 A standard input loop 365</p> <p style="MARGIN: 0px">10.11 Reading a structured file 367</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 11: Customizing Input and Output 379</p> <p style="MARGIN: 0px">11.1 Regularity and irregularity 380</p> <p style="MARGIN: 0px">11.2 Output formatting 380</p> <p style="MARGIN: 0px">11.3 File opening and positioning 388</p> <p style="MARGIN: 0px">11.4 String streams 394</p> <p style="MARGIN: 0px">11.5 Line-oriented input 395</p> <p style="MARGIN: 0px">11.6 Character classification 396</p> <p style="MARGIN: 0px">11.7 Using nonstandard separators 398</p> <p style="MARGIN: 0px">11.8 And there is so much more 406</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 12: A Display Model 411</p> <p style="MARGIN: 0px">12.1 Why graphics? 412</p> <p style="MARGIN: 0px">12.2 A display model 413</p> <p style="MARGIN: 0px">12.3 A first example 414</p> <p style="MARGIN: 0px">12.4 Using a GUI library 418</p> <p style="MARGIN: 0px">12.5 Coordinates 419</p> <p style="MARGIN: 0px">12.6 Shapes 420</p> <p style="MARGIN: 0px">12.7 Using Shape primitives 421</p> <p style="MARGIN: 0px">12.8 Getting this to run 435</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 13: Graphics Classes 441</p> <p style="MARGIN: 0px">13.1 Overview of graphics classes 442</p> <p style="MARGIN: 0px">13.2 Point and Line 444</p> <p style="MARGIN: 0px">13.3 Lines 447</p> <p style="MARGIN: 0px">13.4 Color 450</p> <p style="MARGIN: 0px">13.5 Line_style 452</p> <p style="MARGIN: 0px">13.6 Open_polyline 455</p> <p style="MARGIN: 0px">13.7 Closed_polyline 456</p> <p style="MARGIN: 0px">13.8 Polygon 458</p> <p style="MARGIN: 0px">13.9 Rectangle 460</p> <p style="MARGIN: 0px">13.10 Managing unnamed objects 465</p> <p style="MARGIN: 0px">13.11 Text 467</p> <p style="MARGIN: 0px">13.12 Circle 470</p> <p style="MARGIN: 0px">13.13 Ellipse 472</p> <p style="MARGIN: 0px">13.14 Marked_polyline 474</p> <p style="MARGIN: 0px">13.15 Marks 476</p> <p style="MARGIN: 0px">13.16 Mark 478</p> <p style="MARGIN: 0px">13.17 Images 479</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 14: Graphics Class Design 487</p> <p style="MARGIN: 0px">14.1 Design principles 488</p> <p style="MARGIN: 0px">14.2 Shape 493</p> <p style="MARGIN: 0px">14.3 Base and derived classes 504</p> <p style="MARGIN: 0px">14.4 Benefits of object-oriented programming 513</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 15: Graphing Functions and Data 519</p> <p style="MARGIN: 0px">15.1 Introduction 520</p> <p style="MARGIN: 0px">15.2 Graphing simple functions 520</p> <p style="MARGIN: 0px">15.3 Function 524</p> <p style="MARGIN: 0px">15.4 Axis 529</p> <p style="MARGIN: 0px">15.5 Approximation 532</p> <p style="MARGIN: 0px">15.6 Graphing data 537</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 16: Graphical User Interfaces 551</p> <p style="MARGIN: 0px">16.1 User interface alternatives 552</p> <p style="MARGIN: 0px">16.2 The “Next” button 553</p> <p style="MARGIN: 0px">16.3 A simple window 554</p> <p style="MARGIN: 0px">16.4 Button and other Widgets 561</p> <p style="MARGIN: 0px">16.5 An example 565</p> <p style="MARGIN: 0px">16.6 Control inversion 569</p> <p style="MARGIN: 0px">16.7 Adding a menu 570</p> <p style="MARGIN: 0px">16.8 Debugging GUI code 575</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Part III: Data and Algorithms 581</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 17: Vector and Free Store 583</p> <p style="MARGIN: 0px">17.1 Introduction 584</p> <p style="MARGIN: 0px">17.2 vector basics 586</p> <p style="MARGIN: 0px">17.3 Memory, addresses, and pointers 588</p> <p style="MARGIN: 0px">17.4 Free store and pointers 591</p> <p style="MARGIN: 0px">17.5 Destructors 601</p> <p style="MARGIN: 0px">17.6 Access to elements 605</p> <p style="MARGIN: 0px">17.7 Pointers to class objects 606</p> <p style="MARGIN: 0px">17.8 Messing with types: void* and casts 608</p> <p style="MARGIN: 0px">17.9 Pointers and references 610</p> <p style="MARGIN: 0px">17.10 The this pointer 618</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 18: Vectors and Arrays 627</p> <p style="MARGIN: 0px">18.1 Introduction 628</p> <p style="MARGIN: 0px">18.2 Initialization 629</p> <p style="MARGIN: 0px">18.3 Copying 631</p> <p style="MARGIN: 0px">18.4 Essential operations 640</p> <p style="MARGIN: 0px">18.5 Access to vector elements 646</p> <p style="MARGIN: 0px">18.5.1 Overloading on const 647</p> <p style="MARGIN: 0px">18.6 Arrays 648</p> <p style="MARGIN: 0px">18.7 Examples: palindrome 659</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 19: Vector, Templates, and Exceptions 667</p> <p style="MARGIN: 0px">19.1 The problems 668</p> <p style="MARGIN: 0px">19.2 Changing size 671</p> <p style="MARGIN: 0px">19.3 Templates 678</p> <p style="MARGIN: 0px">19.4 Range checking and exceptions 693</p> <p style="MARGIN: 0px">19.5 Resources and exceptions 697</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 20: Containers and Iterators 711</p> <p style="MARGIN: 0px">20.1 Storing and processing data 712</p> <p style="MARGIN: 0px">20.2 STL ideals 717</p> <p style="MARGIN: 0px">20.3 Sequences and iterators 720</p> <p style="MARGIN: 0px">20.4 Linked lists 724</p> <p style="MARGIN: 0px">20.5 Generalizing vector yet again 729</p> <p style="MARGIN: 0px">20.6 An example: a simple text editor 734</p> <p style="MARGIN: 0px">20.7 vector, list, and string 741</p> <p style="MARGIN: 0px">20.8 Adapting our vector to the STL 745</p> <p style="MARGIN: 0px">20.9 Adapting built-in arrays to the STL 747</p> <p style="MARGIN: 0px">20.10 Container overview 749</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 21: Algorithms and Maps 757</p> <p style="MARGIN: 0px">21.1 Standard library algorithms 758</p> <p style="MARGIN: 0px">21.2 The simplest algorithm: find() 759</p> <p style="MARGIN: 0px">21.3 The general search: find_if() 763</p> <p style="MARGIN: 0px">21.4 Function objects 765</p> <p style="MARGIN: 0px">21.5 Numerical algorithms 770</p> <p style="MARGIN: 0px">21.6 Associative containers 776</p> <p style="MARGIN: 0px">21.7 Copying 789</p> <p style="MARGIN: 0px">21.8 Sorting and searching 794</p> <p style="MARGIN: 0px">21.9 Container algorithms 797</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Part IV: Broadening the View 803</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 22: Ideals and History 805</p> <p style="MARGIN: 0px">22.1 History, ideals, and professionalism 806</p> <p style="MARGIN: 0px">22.2 Programming language history overview 818</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 23: Text Manipulation 849</p> <p style="MARGIN: 0px">23.1 Text 850</p> <p style="MARGIN: 0px">23.2 Strings 850</p> <p style="MARGIN: 0px">23.3 I/O streams 855</p> <p style="MARGIN: 0px">23.4 Maps 855</p> <p style="MARGIN: 0px">23.5 A problem 864</p> <p style="MARGIN: 0px">23.6 The idea of regular expressions 866</p> <p style="MARGIN: 0px">23.7 Searching with regular expressions 869</p> <p style="MARGIN: 0px">23.8 Regular expression syntax 872</p> <p style="MARGIN: 0px">23.9 Matching with regular expressions 880</p> <p style="MARGIN: 0px">23.10 References 885</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 24: Numerics 889</p> <p style="MARGIN: 0px">24.1 Introduction 890</p> <p style="MARGIN: 0px">24.2 Size, precision, and overflow 890</p> <p style="MARGIN: 0px">24.3 Arrays 895</p> <p style="MARGIN: 0px">24.4 C-style multidimensional arrays 896</p> <p style="MARGIN: 0px">24.5 The Matrix library 897</p> <p style="MARGIN: 0px">24.6 An example: solving linear equations 908</p> <p style="MARGIN: 0px">24.7 Random numbers 914</p> <p style="MARGIN: 0px">24.8 The standard mathematical functions 917</p> <p style="MARGIN: 0px">24.9 Complex numbers 919</p> <p style="MARGIN: 0px">24.10 References 920</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 25: Embedded Systems Programming 925</p> <p style="MARGIN: 0px">25.1 Embedded systems 926</p> <p style="MARGIN: 0px">25.2 Basic concepts 929</p> <p style="MARGIN: 0px">25.3 Memory management 935</p> <p style="MARGIN: 0px">25.4 Addresses, pointers, and arrays 943</p> <p style="MARGIN: 0px">25.5 Bits, bytes, and words 954</p> <p style="MARGIN: 0px">25.6 Coding standards 974</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 26: Testing 989</p> <p style="MARGIN: 0px">26.1 What we want 990</p> <p style="MARGIN: 0px">26.2 Proofs 992</p> <p style="MARGIN: 0px">26.3 Testing 992</p> <p style="MARGIN: 0px">26.4 Design for testing 1011</p> <p style="MARGIN: 0px">26.5 Debugging 1012</p> <p style="MARGIN: 0px">26.6 Performance 1012</p> <p style="MARGIN: 0px">26.7 References 1016</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Chapter 27: The C Programming Language 1021</p> <p style="MARGIN: 0px">27.1 C and C++: siblings 1022</p> <p style="MARGIN: 0px">27.2 Functions 1028</p> <p style="MARGIN: 0px">27.3 Minor language differences 1036</p> <p style="MARGIN: 0px">27.4 Free store 1043</p> <p style="MARGIN: 0px">27.5 C-style strings 1045</p> <p style="MARGIN: 0px">27.6 Input/output: stdio 1050</p> <p style="MARGIN: 0px">27.7 Constants and macros 1054</p> <p style="MARGIN: 0px">27.8 Macros 1055</p> <p style="MARGIN: 0px">27.9 An example: intrusive containers 1059</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Part V: Appendices 1071</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Appendix A: Language Summary 1073</p> <p style="MARGIN: 0px">A.1 General 1074</p> <p style="MARGIN: 0px">A.2 Literals 1077</p> <p style="MARGIN: 0px">A.3 Identifiers 1081</p> <p style="MARGIN: 0px">A.4 Scope, storage class, and lifetime 1082</p> <p style="MARGIN: 0px">A.5 Expressions 1086</p> <p style="MARGIN: 0px">A.6 Statements 1096</p> <p style="MARGIN: 0px">A.7 Declarations 1098</p> <p style="MARGIN: 0px">A.8 Built-in types 1099</p> <p style="MARGIN: 0px">A.9 Functions 1103</p> <p style="MARGIN: 0px">A.10 User-defined types 1106</p> <p style="MARGIN: 0px">A.11 Enumerations 1107</p> <p style="MARGIN: 0px">A.12 Classes 1108</p> <p style="MARGIN: 0px">A.13 Templates 1121</p> <p style="MARGIN: 0px">A.14 Exceptions 1125</p> <p style="MARGIN: 0px">A.15 Namespaces 1127</p> <p style="MARGIN: 0px">A.16 Aliases 1128</p> <p style="MARGIN: 0px">A.17 Preprocessor directives 1128</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Appendix B: Standard Library Summary 1131</p> <p style="MARGIN: 0px">B.1 Overview 1132</p> <p style="MARGIN: 0px">B.2 Error handling 1137</p> <p style="MARGIN: 0px">B.3 Iterators 1139</p> <p style="MARGIN: 0px">B.4 Containers 1144</p> <p style="MARGIN: 0px">B.5 Algorithms 1152</p> <p style="MARGIN: 0px">B.6 STL utilities 1162</p> <p style="MARGIN: 0px">B.7 I/O streams 1168</p> <p style="MARGIN: 0px">B.8 String manipulation 1175</p> <p style="MARGIN: 0px">B.9 Numerics 1180</p> <p style="MARGIN: 0px">B.10 Time 1185</p> <p style="MARGIN: 0px">B.11 C standard library functions 1185</p> <p style="MARGIN: 0px">B.12 Other libraries 1195</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Appendix C: Getting Started with Visual Studio 1197</p> <p style="MARGIN: 0px">C.1 Getting a program to run 1198</p> <p style="MARGIN: 0px">C.2 Installing Visual Studio 1198</p> <p style="MARGIN: 0px">C.3 Creating and running a program 1199</p> <p style="MARGIN: 0px">C.4 Later 1201</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Appendix D: Installing FLTK 1203</p> <p style="MARGIN: 0px">D.1 Introduction 1204</p> <p style="MARGIN: 0px">D.2 Downloading FLTK 1204</p> <p style="MARGIN: 0px">D.3 Installing FLTK 1205</p> <p style="MARGIN: 0px">D.4 Using FLTK in Visual Studio 1205</p> <p style="MARGIN: 0px">D.5 Testing if it all worked 1206</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Appendix E: GUI Implementation 1207</p> <p style="MARGIN: 0px">E.1 Callback implementation 1208</p> <p style="MARGIN: 0px">E.2 Widget implementation 1209</p> <p style="MARGIN: 0px">E.3 Window implementation 1210</p> <p style="MARGIN: 0px">E.4 Vector_ref 1212</p> <p style="MARGIN: 0px">E.5 An example: manipulating Widgets 1213</p> <p style="MARGIN: 0px">&nbsp;</p> <p style="MARGIN: 0px">Glossary 1217</p> <p style="MARGIN: 0px">Bibliography 1223</p> <p style="MARGIN: 0px">Index 1227</p>

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