Video Games Textbook
History • Business • Technology
Gebonden Engels 2023 2e druk 9781032325873Samenvatting
Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries, reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes New content in every chapter, from the PC-98, MSX, Amstrad, and ZX Spectrum to expanded coverage on mobile gaming, virtual reality, Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5
Specificaties
Lezersrecensies
Rubrieken
- advisering
- algemeen management
- coaching en trainen
- communicatie en media
- economie
- financieel management
- inkoop en logistiek
- internet en social media
- it-management / ict
- juridisch
- leiderschap
- marketing
- mens en maatschappij
- non-profit
- ondernemen
- organisatiekunde
- personal finance
- personeelsmanagement
- persoonlijke effectiviteit
- projectmanagement
- psychologie
- reclame en verkoop
- strategisch management
- verandermanagement
- werk en loopbaan

