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Procedural Storytelling in Game Design

Paperback Engels 2019 9781138595309
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Samenvatting

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.

Specificaties

ISBN13:9781138595309
Taal:Engels
Bindwijze:paperback
Aantal pagina's:392
Verschijningsdatum:18-4-2019
ISSN:

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        Procedural Storytelling in Game Design