This Handbook presents a comprehensive and rigorous overview of the state-of-the-art on Smart Cities. It provides the reader with an authoritative, exhaustive one-stop reference on how the field has evolved and where the current and future challenges lie. Meer
This book is intended to present the state of the art in research on machine learning and big data analytics. The accepted chapters covered many themes including artificial intelligence and data mining applications, machine learning and applications, deep learning technology for big data analytics, and modeling, simulation, and security with big data. Meer
This book constitutes the proceedings of the 19th International Conference on Detection of Intrusions and Malware, and Vulnerability Assessment, DIMVA 2022, held in Cagliari, Italy, in June – July 2021. Meer
This unique new volume analyses source documents both previously known and recently declassified, generating an extremely broad and original synthesis about Enigma. Meer
This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. Meer
This volume gathers papers presented at the LISA 2020 Sustainability Symposium in Kumasi, Ghana, May 2–6, 2022. They focus on sustainable methods and practices of using statistics and data science to address real-world problems. Meer
This book is a self-contained introduction to engineering and testing machine learning (ML) systems. It systematically discusses and teaches the art of crafting and developing software systems that include and surround machine learning models. Meer
This two-volume set LNCS 13344 and 13345 constitutes the proceedings of the 13th International Conference on Advances in Swarm Intelligence, ICSI 2022, which took place in Xi’an, China, in July 2022. Meer
This is the first of two books concerned with engineering design principles for Human-Computer Interaction-Engineering Design Principles (HCI-EDPs). The book presents the background for the companion volume. Meer
This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021. Meer
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. Meer
This open access book provides a comprehensive overview of the state of the art in research and applications of Foundation Models and is intended for readers familiar with basic Natural Language Processing (NLP) concepts. Meer
This book constitutes the refereed post-conference proceedings of the 25th International Conference on Distributed and Computer and Communication Networks, DCCN 2022, held in Moscow, Russia, in September 26–29, 2022. Meer
This book constitutes the proceedings of the 14th IFIP WG 8.5 International Conference on Electronic Participation, ePart 2022, held in Linköping, Sweden, during September 6–8, 2022, in conjunction with IFIP WG 8. Meer
The two-volume set LNAI 13073 and 13074 constitutes the proceedings of the 10th Brazilian Conference on Intelligent Systems, BRACIS 2021, held in São Paolo, Brazil, in November-December 2021. Meer
The two-volume set LNAI 13073 and 13074 constitutes the proceedings of the 10th Brazilian Conference on Intelligent Systems, BRACIS 2021, held in São Paolo, Brazil, in November-December 2021. Meer
This book constitutes the proceedings of the 11th International Conference on Big Data, BigData 2022, held as part of the Services Conference Federation, SCF 2022, held in Honolulu, HI, USA, in December 2022. Meer
The three-volume set LNCS 12476 - 12478 constitutes the refereed proceedings of the 9th International Symposium on Leveraging Applications of Formal Methods, ISoLA 2020, which was planned to take place during October 20–30, 2020, on Rhodes, Greece. Meer
Plants and trees are among the most complex natural objects. Much work has been done attempting to model them, with varying degrees of success. In this book, we review the various approaches in computer graphics, which we categorize as rule-based, image-based, and sketch-based methods. Meer
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