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Serie: Gaming media and social effects

gebonden Engels20239789819949571 17-9-2023
This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education.  Meer
€ 192,99
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gebonden Engels20189789811328435 18-10-2018
This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both.  Meer
€ 144,99
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gebonden Engels20159789812874863 18-5-2015
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images.  Meer
€ 120,99
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gebonden Engels20159789812875457 1-6-2015
This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users.  Meer
€ 120,99
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paperback Engels20189789811094880 29-6-2018
This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities.  Meer
€ 192,99
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gebonden Engels20219789811613609 14-8-2021
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018.  Meer
€ 168,99
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paperback Engels20229789811613630 15-8-2022
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018.  Meer
€ 168,99
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gebonden Engels20149789814560252 12-3-2014
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world.  Meer
€ 120,99
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gebonden Engels20139789814560313 27-11-2013
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education.  Meer
€ 120,99
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gebonden Engels20149789814560955 7-3-2014
The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun.  Meer
€ 120,99
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paperback Engels20189789811092701 23-6-2018
This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014).  Meer
€ 120,99
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paperback Engels20169789811013485 23-10-2016
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images.  Meer
€ 120,99
Levertijd ongeveer 9 werkdagen | Gratis verzonden
gebonden Engels20219789813369412 5-5-2021
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills.  Meer
€ 168,99
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paperback Engels20229789813369443 6-5-2022
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills.  Meer
€ 168,99
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gebonden Engels20159789812874078 4-5-2015
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.  Meer
€ 120,99
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paperback Engels20199789811338236 4-1-2019
This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world.  Meer
€ 120,99
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gebonden Engels20159789812875174 31-8-2015
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn.  Meer
€ 120,99
Levertijd ongeveer 9 werkdagen | Gratis verzonden
paperback Engels20199789811348105 11-1-2019
This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both.  Meer
€ 144,99
Levertijd ongeveer 9 werkdagen | Gratis verzonden
paperback Engels20169789811012440 23-8-2016
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn.  Meer
€ 120,99
Levertijd ongeveer 9 werkdagen | Gratis verzonden
paperback Engels20169789811013683 23-10-2016
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.  Meer
€ 120,99
Levertijd ongeveer 9 werkdagen | Gratis verzonden

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