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Serie: Human–computer interaction series
gebondenEngels9781447147770
20-2-2013
User Modeling and Adaptation for Daily Routines is motivated by the need to bring attention to how people with special needs can benefit from adaptive methods and techniques in their everyday lives. Meer
gebondenEngels9781447154440
23-10-2013
The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups;An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;An approach to explore large-scale collections based on classification systems;A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems;A low-cost virtual reality system that provides highly satisfying virtual experiences;Popular hardware and software tools and technologies for developing augmented and virtual reality applications;An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices;The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills;Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing;A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. Meer
gebondenEngels9781447127253
14-3-2012
Ethnography is now a fundamental feature of design practice, taught in universities worldwide and practiced widely in commerce. Despite its rise to prominence a great many competing perspectives exist and there are few practical texts to support the development of competence. Meer
gebondenEngels9781447153009
16-7-2013
Providing insights into methodologies for designing adaptive systems based on semantic data, and introducing semantic models that can be used for building interactive systems, this book showcases many of the applications made possible by the use of semantic models. Meer
gebondenEngels9781447175261
22-12-2023
This is an open access book.
Time is an exceptional dimension with high relevance in medicine, engineering, business, science, biography, history, planning, or project management. Meer
paperbackEngels9781447175292
22-12-2023
This is an open access book.
Time is an exceptional dimension with high relevance in medicine, engineering, business, science, biography, history, planning, or project management. Meer
paperbackEngels9781447126423
21-4-2013
Ubiquitous environments are important because they allow users to move about freely and continue the interaction with the available applications through a variety of interactive devices (including cell phones, PDA's, desktop computers, digital television sets, and intelligent watches). Meer
paperbackEngels9781447126430
21-4-2013
The concept of usability has become an increasingly important consideration in the design of all kinds of technology. As more products are aimed at global markets and developed through internationally distributed teams, usability design needs to be addressed in global terms. Meer
paperbackEngels9781447126515
12-7-2013
Whole Body Interaction is “The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environment” (England 2009). Meer
paperbackEngels9781447158219
28-11-2014
The intent of this chapter is to outline a distinctive way of thinking about issues of technology and society that has characterized many Nordic approaches to the topic. Meer
gebondenEngels9781447162599
27-1-2014
Tackling globalization is a great challenge – it is both extremely beneficial and essentially problematic.
This comprehensive, multidisciplinary study confronts this ambivalence through the use of computer simulation. Meer
paperbackEngels9781447168690
23-8-2016
Time is an exceptional dimension that is common to many application domains such as medicine, engineering, business, or science. Due to the distinct characteristics of time, appropriate visual and analytical methods are required to explore and analyze them. Meer
paperbackEngels9781447172390
23-8-2016
The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups;An agile method for exploiting desktop eye tracker equipment in combination with mobile devices;An approach to explore large-scale collections based on classification systems;A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems;A low-cost virtual reality system that provides highly satisfying virtual experiences;Popular hardware and software tools and technologies for developing augmented and virtual reality applications;An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices;The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills;Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing;A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. Meer
gebondenEngels9781447122708
14-12-2011
The recent advances in display technologies and mobile devices is having an important effect on the way users interact with all kinds of devices (computers, mobile devices, laptops, tablets, and so on). Meer
paperbackEngels9781447122845
30-11-2011
The notion of Minimalism is proposed as a theoretical tool supporting a more differentiated understanding of reduction and thus forms a standpoint that allows definition of aspects of simplicity. Meer
paperbackEngels9781447122852
30-11-2011
People go about their daily tasks with an in-built awareness of their social and physical environments. This awareness helps them to work cooperatively in groups, coordinate actions, and to maintain and enhance social communication with others. Meer
paperbackEngels9781447125174
14-3-2012
This preface tells the story of how Multimodal Usability responds to a special challenge. Chapter 1 describes the goals and structure of this book. The idea of describing how to make multimodal computer systems usable arose in the European Network of Excellence SIMILAR – “Taskforce for cre- ing human-machine interfaces SIMILAR to human-human communication”, 2003– 2007, www. Meer
paperbackEngels9781447125228
14-3-2012
An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. Meer
paperbackEngels9781447125389
5-5-2012
Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Meer
paperbackEngels9781447125570
1-7-2012
It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. Meer